Rabu, 03 Juli 2019

MATERI ILMU KOMPUTER

Terminology of Human & Computer Interaction

• INTERACTION
2-way communication between human (user) & computer systems.

• HUMAN
Community of users who utilize computer and communication technology (ICT), to support work activities in various fields.

• COMPUTER
a tool / tool used to store, process and retrieve the data needed to be processed into the information needed.

1. COMPUTER GENERATION
- First Generation Computers (1946-1956) - Components of HAMPA TUBE
   Examples: ENIAC, EDVAC, IBM 701, NCR 120, UNIVAC

- Second Generation Computers (1957-1963) - TRANSISTOR Components
   Examples: Honeywell 800, IBM series 7000, UNIVAC 1107, Philco 2000

- Third Generation Computers (1964-1979) - IC Components
  For example: NCR Century, IBM S / 360, Honeywell 2000, UNIVAC 9400

- Fourth Generation Computers (1980-1999) - LSI / VLSI CHIP Components
  Examples: IBM PC, IBM AS 400, Fujitsu DS / 90

- Fifth Generation Computers (2000-present) - MPP Components
  MPP: massively parallel processor / core 2 duo, dual core
  Examples: PC-DESKTOP, Notebook, NETBOOK, PC-TABLET,

2. COMPUTER CLASSIFICATION BASED ON SIZE
- Computer Mainframes, Mini Computers, Micro Computers, Super Computers

3. COMPUTER CLASSIFICATION BASED ON THE STUDY FIELD
- General purpose computer
- Special purpose computer


Differences in Agricultural Society, Industrial Society, and Information Society

No.
Field of Study
Agricultural Society
(1930-1970)
 
Industrial Society
(1971-1995)
Information Society
(1996-present)
1.
Processed resources
Wind, Water, Land, Humans
Electricity, fuel oil, PLTU, PLTA, PLTN
Computers, data transmission, data communications, satellites
2.
Resources needed
Raw materials, nature
Capital, Capital Asset
Knowledge, Knowledge management
3.
HR expertise needed
Farmers Without certain skills
Special Skill Engineer
High professional skills
4.
Technology used
Manual tool
Engine technology
Intelligent technology (AI)
5.
Development Principle
Traditional
Economic growth
Application of knowledge in technology
6.
Production mode in the economic field
Agriculture, mining, animal husbandry, fisheries
Production, fabrication, distribution of goods, heavy construction
Transportation, trade, insurance, real estate, health, recreation, research, education, government


COMPUTERIZED SYSTEM
90% MACHINE performance & HUMAN performance is only 10%
Example :
ATM (automatic teller machine), Car Assembling,
Cigarette Factory & Electronic Industry, Cakung RPH.
 
 
COMPUTERIZATION SYSTEM
50% MACHINES performance & 50% HUMAN performance
Example :
New Student Admission System, Banking Information System, System
Manufacturing INVENTORY, ON-LINE Library Information System, System
WEB-based Hospital Services Administration, and so on.
 
Personnel involved in COMPUTERIZATION SYSTEMS relating to Human and Computer Interaction for the design of USER INTERFACE:
1. IT PROJECT MANAGER
2. ANALYSIS SYSTEM
3. PROGRAMMER (Junior & Senior)
4. DATA COMMUNICATION SPECIALIST / COMPUTER NETWORK
5. Quality Assurance Personnel
Differences in Study Programs (PRODI)
INFORMATICS ENGINEERING WITH INFORMATION SYSTEM
INFORMATICS ENGINEERING (Computer Science)
This study program learns about how to develop computer vision, robotica, intelligence systems, and other things related to computer development in the future.
INFORMATION SYSTEM (Information Systems)
This study program learns about how to build and implement information technology with existing business processes, so that a business can effectively achieve its goals by implementing IT in business.
 
STOCK ANALOGY
The difference between IT and SI Study Programs is similar to the differences in the Department of Medical and Public Health. one is more technical, the other is managerial. It is said that doctors are in charge of treating sick people, public health scholars in charge of managing hospitals; being the head of a hospital, clinic, health center, in other words: being the boss of a doctor.



TECHNICAL INFORMATION
INFORMATION SYSTEMS

emphasizing the ability to design and develop a variety of computational algorithms
emphasizing ability in designing,
develop, and implement organizational information systems
Variation of Name of Department / Study Program
Informatics Engineering, Computer Science, Computational Sciences, Informatics, Informatics, Computational Mathematics, and so forth
Information Systems, Information Management, Management Information Systems, Information System Management, Information Management, and so forth.
Curriculum
The curriculum will be very thick with science related to mathematical logic, computation, and algorithms - which in applied models are expressed in the development of computer programs.
The curriculum must be emphasized on how to ensure that the information technology and systems that are owned are in line with the company's business strategy, in order to create competitive advantage in the competition (the value of information technology to the business).
Science Coverage
-The spectrum is very diverse from very theoretical and algorithmic, to those that are very applied such as the development of robotics and intelligent systems.
-Divided into three main parts that focus on theory and algorithms used:
a. in the process of designing and implementing software.
b. in the process and design of hardware systems and components.
c. as a mathematical model in solving certain problems.

-Focus on techniques to integrate information technology solutions with business processes so that organizational needs for information can be fulfilled
- Emphasize on "information" as an important resource in production, especially in relation to corporate needs in achieving the stated vision and mission.
-Learn important aspects of how "information" is created, processed, and distributed to all stakeholders in the institution.



Question :
1. What transistor is the next generation computer?
2. Specify the classification of computers by size!
3. Specify the classification of computers based on the field of study!
 
Answer :
1. Second Generation Computers
2. Computer Mainframes, Mini Computers, Micro Computers, Super Computers
3. - General purpose computer
    - Special purpose computer

 

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